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Tomb of annihilation pdf free download

Tomb of annihilation pdf free download

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WebTomb of Annihilation PDF Free Download DOWNLOAD PDF Tomb of Annihilation is a very fantastic game, their role characters, and magical weapons are outstanding. They WebTomb of Annihilation (FG Rip).pdf. Click to view in fullscreen. Search WebTomb of Annihilation - Maps PDF Original Title: Tomb of Annihilation - blogger.com Uploaded by Jonny Jackson Copyright: © All Rights Reserved Available Formats WebCheck Tomb of Annihilation from blogger.comg3 here. Like Tomb of Annihilation? Just add Tomb of Annihilation of blogger.comg3 to My Favorites. Embed Tomb of WebDownload the latest version of Tomb of Annihilation pdf free ... read more




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Sincerely, Mike Schley. You might also like Curse of Strahd Deathhouse Player Map Curse of Strahd Deathhouse Player Map. Kerto-Studio-Royalty-free-licencing Kerto-Studio-Royalty-free-licencing. Python Excel Python Excel. CCLC a Template Kingdom Free Template License CCLC a Template Kingdom Free Template License. pdf ThirdPartySoftwareReadme. License License. Lens Distortions License Agreement. pdf Lens Distortions License Agreement. tos tos. LOCAL LOCAL. The Icon of-licensing Agreement The Icon of-licensing Agreement. DesignOfDissent Forms DesignOfDissent Forms. Shultis Contract Shultis Contract. pdf designious-license. Software Software. sample-logo-contract sample-logo-contract. text-to-image-terms text-to-image-terms. LICENSE LICENSE. The goblin at the top makes all Intelligence, Wisdom, and Charisma ability checks and saving throws for the stack.


The goblin at the bottom makes all Strength, Dexterity, and Constitution ability checks and saving throws for the stack. A battle stack can't jump, but it can grapple or shove another creature, swing from vines, and use the Dash, Disengage, Dodge, and Hide actions. When a goblin in the stack drops to 0 hit points, it is DWARVES thrown from the stack. If the stack succeeds on a DC 10 Dexterity saving throw, it remains intact albeit one gob- Most of the shield dwarf strongholds beneath Cbult lin shorter. On a failed save, the stack collapses and all were destroyed by intense volcanic activity. Hundreds of the goblins fall prone in a 5-foot-square space. dwarves were forced to flee their collapsing halls, only To form a new battle stack, a goblin must use its ac- to be slaughtered and devoured by jungle predators.


A tion to climb onto the shoulders of another willing gob- few made it to Port Nyanzaru, where they remain to this lin within 5 feet of it. Other goblins can join an existing day. Some of these survivors are albinos see appendix battle stack in the same way. A goblin can use its action D for more information. to remove itself from a battle stack, landing in an unoc- FROST GIANTS cupied space within 5 feet of the bottom of the stack. Twenty frost giants came to Cb ult in search of the Ring The Batiri invented battle stacks as a way to combat of Winter. Their ship is anchored north of Kitcher's In- creatures much larger than themselves as well as a way let, and teams of frost giants are scouring the jungle for to reach enemies in trees.


The battle stack formation signs of the ring and its wearer, Artus Cimber. A female has the added effect of making the puny goblins appear frost giant named Drufi leads the hunt. So far the frost taller and more fearsome to their larger enemies. Bat- giants have gone about their business unnoticed, but it's tle stacks are not effective against other ground-based only a matter of time before they encounter a Flaming threats, since all but the topmost goblin give up their Fist patrol from Fort Beluarian. The frost giants hate attacks and mobility to be part of the stack. Chult and its climate, but they won't give up the search for the ring no matter what the cost. Tabaxi minstrels are seldom met outside Port tered throughout the jungle.


They build their primitive Nyanzaru. Appendix D includes statistics for both. They pepper Monsters for tabaxi racial traits. enemies with poisoned arrows and leap from branch to branch without leaving any trail. UN DEAD Not all grungs are evil. A few are willing to help ex- Over a century ago, the warlord Ras Nsi raised an plorers in exchange for food or treasure. Evil or not, undead army to conquer the city of Mezro. The army grungs warn away intruders by hanging the bodies of consisted mainly of dead Chultans raised as zombies slain foes from trees at the edge of their territory.


and cannibals transformed into ghouls. Ras Nsi and his Some Chultan guides are aware of one grung village legion were defeated and driven back into the jungle. due south of Port Nyanzaru, just above the headwater Before Ras Nsi could organize another attack, Mezro of the River Tiryki pronounced tee-REE-kee. For more planeshifted away, and Ras Nsi was stripped of his god- information on this village, see "Dungrunglung,'' page given powers. Declaring himself an enemy of the world, Appendix D contains additional information he threw his lot in with the yuan-ti. The remnants of on grungs. Ras Nsi's undead army spread through the jungle like a blight, until now they claim hundreds of miles of wilder- PTERAFOLK "TERROR FOLK" ness as their hunting ground. To make matters worse, These malevolent flying reptilian humanoids swoop Acererak filled out their ranks with horrible undead down on unsuspecting prey, steal what they can, and creatures such as girallon zombies and tyrannosaurus retreat to their high lairs to gloat over their stolen loot.


zombies see appendix D , mainly to discourage explor- The suddenness and violence of their raids has earned ers from getting too close to Omu. As the atropal feeds them the nickname "terror folk" among other races of on the souls of the dead, it grows in power. Eventually, Chult. They are natural enemies of the aarakocra. See it will become powerful enough to control these raven- the pterafolk entry in appendix D for full details. ous undead creatures. Until then, the undead hordes of Chult have no leader. Some Chultans refer to Chultans infected with weretiger lycanthropy haunt them as "cat folk" or "leopard people. Everyone in Port wound up in Chult after escaping from slavers. They Nyanzaru has heard this rumor, but not all believe it. are a cultured people and seidom evil. A few work as Weretiger prides avoid outsiders, including adventur- guides out of Port Nyanzaru.


Others enter the jungle ers, but a few evil weretigers enjoy making a sport of in small groups to hunt grungs and goblins for their hunting intruders who come to plunder their land. Since own purposes. weretigers can appear human, they readily pose as Chultan hunters, guides, rescuers, or explorers to lure Goos OF CHULT in prey. These evil wcreligers usually worship Malar, the A central figure in Chult's history is the greater god Ubtao, god of the hunt. Others continue worshiping whatever who long protected the land and Chultan civilization. But deities they revered before becoming lycanthropes.


Ubtao grew angry over his worshipers' endless warring and their reliance on him to solve all their problems. More YUAN - TI than a century ago, Ubtao simply abandoned Chu It, and After being driven out of their ancient city see "His- his influence hasn't been felt there since that day. When ari,'' page 60 , the yuan-ti claimed the ruins of Omu he left, the Chultans suffered a crippling spiritual blow, as their demesne. Their spies in Port Nyanzaru keep but eventually the disunited, warring tribes learned to put a wary eye on the merchant princes, would-be trea- aside their petty conAicts and unite as one people.


To this sure hunters, and adventurers. Characters might also day, the dinosaurs of Chult are still revered as Ubtao's encounter yuan-ti purebloods, yuan-ti malisons, and sacred children by many Chultans, even though Ubtao himself is no longer popular. yuan-ti abominations searching the jungle for hidden With Ubtao gone, the Chultans turned to other deities, settlemcnt:s and lost treasures. Including ones introduced to them by missionaries from The yuan-ti of Omu believe that a sealed portal lies distant civilizations. Waukeen, a goddess of trade, is re- somewhere under the Peaks of Flame and that opening vered by Port Nyanzaru's many merchants. Other deities it will enable Dendar the Night Serpent to enter the with shrines in the city include Gond god of craft , Savras world. The god Ubtao was supposed to stand against god of divination and fate , Sune goddess oflove and Dendar, but with Ubtao gone from the world, the yuan-ti beauty , and Tymora goddess of good fortune.


believe nothing can stop the Night Serpent. They have Besides spreading word of their deities, however, too dedicated an underground temple to this serpentine de- many foreign missionaries also exploited the Chultans and stroyer of worlds, but they are a long way from fulfilling their land for profit, which led to ma ny conflicts. The tem- their ultimate goal. ples and shrines persist, but most of the clergy are now Chultans. Foreign clerics who proselytize too energetically Additional information about yuan-ti can be found in aren't welcomed in Port Nyanzaru. s Guide to Monsters, as well as appendix D. ORT NYANZARU HUGS THE COASTLINE AT THE wager princely sums on the races' outcomes. The city south end of the Bay of Chult. No other city also boasts grand bazaars, glorious mansions and tem- elj:ists in Chult, along the coast or anywhere ples, circuses, and gladiatorial contests.


else, except in ruins or overrun by monstrous Enemies surround Port Nyanzaru on all sides. The creatures. Until recently, Port Nyanzaru jungle teems with ferocious reptiles and murderous un- was under the firm control of Amn, a foreign dead, pirates prowl the surrounding sea, and the mouth nation. Nine years ago, Arnn was forced to of the bay is home to a greedy dragon turtle. relinquish the city to a wealthy and powerful consor- Characters who question locals can learn rumors that tium of Chu! tan traders backed by the Ytepka Society might help them survive the perils of Chu It. The charac- pronounced yeh-TEP-kah , or risk a bloody conflict ters can secure gear and guides before leaving the city. that probably would have ended with the city winning Syndra Silvane is too weak to accompany them or pro- its independence anyway. Seven Chultan traders have vide any additional support. fit and even change its name. The amount of business that Nyanzaru entirely and use a different coastal city as the unfolds here and the cash that moves through its count- launching point for the party's jungle expedition.


Exam- ing houses would make any merchant of Baldur's Gate ples from other settings include the city of Sasserine on or Waterdeep jealous. It's also a colorful, musical, aro- the edge of the Oerth's Amedio Jungle, the city of Sla- ma-filled, vibrant city in its own right. Other than trade, govich near the Savage Coast ofMystara, and the city of the biggest attractions are the weekly dinosaur races Stormreach on Eberron's continent of Xen'drik. through the streets. Locals and visitors alike. Port Nyanzaru's Harbor Ward, not far from the harbor- All streets within the city walls are paved with cobble- master's office area Read: stones or flagstones, and they have deep rain gutters as much as 2 feet wide. Residents of Port Nyanzaru You appear in a tropical city under the blazing sun. The pay little attention to any but the heaviest deluge. Tabaxi minstrels wander the streets, performing for familiar sounds of a harbor- creaking ropes, slapping anyone who tosses them a few coins.


waves, heavy barrels rolling across cobblestones-mi n Walls divide the city into districts, and the open arch- gle with voices shouting and cursing in an unfamiliar ways above the streets are painted with murals of language filled with clicks, inhalations, and singsongy dinosaurs, mountains, and mythic heroes. words that make it sound almost musical. The aroma of Crumbling ancient buildings covered with vines and unfamil iar spices and tropical fruit mixes with the wharf. lichens indicate the city's great age. side smells of fish, tar, and canvas. The ground floors of most buildings are made of Beyond all that, Port Nyanzaru is an explosion of color. stucco-covered stone and have tiny windows to keep out the heat at street level.


The upper floors have bam- Buildings are painted in bright shades of blue, green, boo or thatch walls with enormous windows to let in orange, and salmon pink, or their walls are adorned with the breeze, under broad thatched or tiled eaves. All murals portraying giant reptiles and mythical heroes. buildings are richly decorated with paint, ivy, and vivid Every building sports baskets and clay urns of colorful flowers. Some are painted in symmetrical, geometric flowers or is draped in leafy, flowering vines. Minstrels patterns of straight lines and sharp angles, while others in bright clothing adorned with feathers and shells per portray animals, monsters, landscapes, and heroes in a stylized manner unique to Chult.


Where space permits, form on street corners. Multicolored pennants and sun buildings traditionally include a walled yard or garden. awni ngs flutter atop the city walls. A crowd of children All the city's water comes from rain, so every building dressed in feathered hats and capes races past you, has a cistern or wooden barrels to catch water running squealing in delighted terror as a street performer cos off the roof. Every public square is built around a foun- turned as a big-toothed lizard stomps and roars behind tain or rain basin.


With so much water running down- them. The whole city seems to be bustling, sweating, hill, Chultans also make excellent use of water-driven mechanical gadgets. Many buildings have water wheels laughing, sweari ng, and singing. built into their cisterns. Rainwater running through spouts or channels turns the wheel, which pumps water Syndra recommends that the characters secure rooms into pools, turns millstones, powers bellows or lathes or for themselves at either the Thundering Lizard if saws, or accomplishes any other labor-saving or amus- they're looking for a raucous time or Kaya's House of ing task Chultan engineers can dream up. Repose if they want a good night's sleep. Both inns are located near the Red Bazaar area Meanwhile, Syn SIDE QUESTS dra heads to the villa of the merchant prince Wakanga As the characters explore Port Nyanzaru, they might O'tamu.


There she intends to stay for the remainder encounter NPCs who need their help. Given the urgency of the adventure. If the characters express interest in of their mission, characters might be reluctant to take accompanying her, she's more than happy to introduce on side quests. They are under no obligation to complete them to Wakanga see "Merchant Princes, page them; however, completing a side quest can lead to un When describing the sights and sounds of Port expected rewards and discoveries. Nyanzaru, emphasize the heat, the humidity, the exotic Introduce as many or as few of these side quests as sounds and smells, and other unique aspects of Port you like.


The NPCs who trigger them can be encoun- Nyanzaru. Some of its notable features are described tered anywhere within the city. If you can't decide which hereafter: side quest to choose, roll a dlO. Medium and Large dinosaurs are used as beasts of 1. Collect a Debt. K'lahu N female Chultan human burden to haul two-wheeled carts, to hoist heavy loads thug , a bookie who takes bets at Executioner's Run on cranes, and to tow boats along the canals. see area 3 , asks the adventurers to come with her as Dinosaurs compete in weekly races through the she collects a debt. Th~ pay is 10 percent of whatever streets. These brightly painted racing dinosaurs are is collected on the gp debt, which is owed by a fast, vicious, and barely under their riders' control.


man named Taban N male Chultan human gladia- Flowers, green plants, and vines grow everywhere, tor. Taban refuses to pay anything until he's beaten seeming to spring out of the building stones them- down to 20 or fewer hit points, whereupon he offers selves. The profusion of greenery needs constant up a pouch containing ten 50 gp gemstones. Ashamed tending to prevent roots and shoots from damaging by his defeat and eager to redeem himself, Taban of- buildings or tile roofs. fers to join the party as a follower, demanding no pay for the duration of the adventure.


Create a Distraction at Fort Beluarian. Rokah N Xandala, or at least get information from it that they male Chultan human spy works for the Zhentari m. can use to thwart Xandala's plan or to aid Artus. The Zhents believe that pirates have formed an al 6. Help a Dyeing Man. Omala N male Chultan human liance with the Flaming Fist. Rokah has orders to commoner is a master colorist at the dye works area infiltrate Fort Beluarian and find proof so that the He recently bought some dancing monkey fruit on Zhentarirn can blackmail the fort's commander. He the black market and used them to make and sell dye. asks the adventurers to escort him safely to the fort Shortly thereafter, he received an iron token from the and create a djstraction so that he can ransack the Ytepka Society- a grim warning. He wishes to atone commander's quarters. As a reward, Rokah offers for his crime and seeks an audience with Kwayothe, to cover the cost of a charter of exploration 50 gp , the merchant prince who controls the legal sale of which the characters will almost certainly need if they fruit.


Fearing for his life, Omala asks the adventurers want to avoid future confrontation s with the F laming to accompany him to G-Oldenthrone {see area 4 , where Fist. Rokah also offers to introduce the characters to he plans to beg for Kwayothe's forgiveness. He has no two wilderness guides-a pair tabaxi siblings named money to offer the characters as a reward. Kwayothe River Mist and Flask of Wine see "F inding a Guide," is wilting to forgive Omala's lapse in judgment pro- page 33 -and pay the guides' fees. vided the characters agree to kill a man named Shago 3. Escort a Priest to Camp Vengeance. Undril Silver within the next 10 days- no questions asked-and tusk LG female half-ore priest of Torm with dark- speak of the deed to no one. Kwayothe tells them that vision out to a range of 60 feet is a representative of Shago works as a gwde out of Fort Beluarian. If the the Order of the Gauntlet and newly arr ived in Port characters fail in this task, Kwayothe has Omala sen- Nyanzaru.


She needs to deliver herself plus a packet tenced to Executioner's Run see area 3 for his crime. of dispatches from her superiors to Commander Niles 7. Help the Lords' Alliance. Lerek Dashlynd LN male Breakbone at Camp Vengeance. Undril was led to be llluskan human spy , an agent of the Lords' Alliance, lievc she could simply buy a horse in the city and ride offers to trade a sailing ship for an accurate map of to the camp, but now that she sees the terrain and con- Chult that shows the exact location of the ruins of ditions, that's clearly not possible. She hopes to join Nangalore and Orolunga.


Lerek represents wealthy any expedition headed up the River Soshenstar. Un- Waterdhavian interests, and the offer is genuine. If the dril is qwte attached to her chain shirt, but she's not characters present such a map, Lerek has a cleric cast unreasonable when presented with good arguments augwy before agreeing to buy it, to make sure he's for shedding the armor. If characters gain Undril's not buying a fake. Once he's convinced that the map respect, she'll intercede strongly on their behalf if is genuine, Lerek arranges to have the promised ship any difficulties arise with Commander Breakbone as arrive in 10 days. they're likely to, as discussed in chapter 2. Hunt Pirates. The harbormaster, Zindar see area 4. Explore the Aldani Basin. lnete LG female Chultan 13 and appendix D , is a secret member of the Ytepka human acolyte of Savras has had disturbing visions Society. He knows that three pirate captains are at- of red-robed wizards operating a secret base some- tacking merchant ships heading to and from the Bay where in the Aldani Basin.


The head of her temple, of Chult. The pirate ships are called the Dragonfang, Grandfather Zitembe, has too many other things on the Emerald Eye, and the Stirge. Zindar has permis- his mind, but he's given lnete permission to investi- sion from the merchant princes to offer a bounty of gate. lnete would like to accompany the characters' ex- 2, gp for each pirate ship that is captured and pedition for safety, if characters are heading toward or brought into port, and a bonus gp for the capture through that region. She'll provide her own food and of each pirate captain. supplies, and "donate" another gp to the expedi- tion's expenses. She insists on stopping by the temple 9.


S ave an Innocent Man. Belym LG male Chultan of Savras to gather her belongings and urges the char- human commoner is distraught because his hus- acters to come along. If they do, the characters can band, Draza LG male Chultan commoner , has been meet Grandfather Zitembe see area 7. sentenced to Executioner's Run for stealing. Belym asserts that his husband was a victim of mistaken 5. Find Artus Cimber. A halfelf named Xandala see identity and sentenced without a proper hearing or appendix D approaches the characters and claims to trial. He's been unable to persuade anyone in author- be Artus Cimber's daughter. Feigning worry, she asks ity that Draza is innocent.


He'll give the characters the characters to help her find him. Artus can't be 25 sp all bis savings if they can help Draza from the found using magic, but Xandala has heard that Artus sidelines so he survives the run. Draza is about to be left the city with a reptilian man who doesn't talk and thrown into the pit with a pair of velociraptor s, so the smells funny. Both were last seen heading into the jun- characters must act qufokly. Both the authorities and gle. Xandala wants the Rh10 of Winter in Artus's pos- the gamblers take a dim view of interference. session, but she doesn't share this with the cha :acters. Summerwisc, Xandala's pet pseudodrago n, thinks Seek Wisdom at Orolunga. Eshek NG male Chui- the quest for the ring is too dangerous but has given tan human acolyte of Savras stumbles up to the up trying to talk sense into its mistress. Good-aligned characters in the street and whlspers, "Speak to the characters might be able to turn Summerwise against wise guardian of Orolunga, east of Mbala.


She can direct you to that which you seek. When he awakens moments later, Es- warning horns, day or night, they scramble for the safety hek has no memory of the last 12 hours aside from a of the Market Ward and Merchants' Ward until the all driving need to find people matching the characters' clear sounds. He's as puzzled by what just happened as the characters probably are, but he'll help them O LD CITY however he can. At the very least, he knows where Three ancient, vine-covered ziggurats tower above this Mbala is from speaking to porters who've been to crumbling ward. The whole district is a juxtaposition Camp Vengeance. of ancient and decaying but still occupied stone struc- tures interspersed with flimsy new huts and longhouses LOCATIONS IN THE CITY of bamboo and thatch. Shown in map 1. Burgeoning wealth has driven the city's parallel to the merchant princes of the city proper. They richest residents to raise defenses against the jungle's have no official authority, but each of them sits atop a dangers, and possibly against the dangers they perceive web of debts, favors, incriminating information, and from the city's less-well-off districts, which all lie out- loyal muscle that allows them to get things done with side the main wall.


The walls are impressive barriers an efficiency that the merchant princes sometimes envy. of massive, fitted stone. Like other structures in Port Unlike the merchant princes, whose positions are based Nyanzaru, they're decorated with colorful paintings of on wealth that passes from generation to generation in geometric designs, animals, and mythic figures. the same family, the identities and even the number of The city is defined by fou r steep hills. The western- the beggar princes changes continually. most hill, called Temple Hill because it's home to the The Old City is run down but it isn't a slum or a haven temple of Savras, is completely walled off from lower for thieves.


Most of the residents a re lower-class labor- ground. A wide stone bridge crosses on arched columns ers or struggling artisans who can't afford the higher from Temple Hill to Throne Hill, site of Goldenthrone. rents of homes inside the city walls. A second bridge connects Throne Hill to the southern slopes, site of several merchant princes' villas. East of 1. BEGGARS' PALACES the harbor, the Hall of Gold gleams atop the city's taIJest The Beggars' Palaces are the two largest ziggurats hill, Mount Sibasa, which is connected by bridge to the of the Old City. Shops and tenements of bamboo are neighboring Ykhvazi Hill pronounced yick-ul-WAH- jammed onto the terraces of the ziggurats in wild pro- zee , site of the Grand Coliseum.


Steep, stepped streets fusion. The upper levels are cleaner and less crowded and terraces surround each hill. than those near street level. A narrow wooden bridge Outside the main walls are three slums: the Old City connects the upper levels above the press and noise of to the southwest, where many buildings are remnants the street. of older, pyramidal construction; Malar's Throat to the 2. feet long. The original Amnian residents built it as an About half the city's population lives crowded together outside the walls, where they're always exposed to arena for a highly competitive ball game, and it still pro- vides cheap entertainment for the locals.


Velociraptors sudden attacks by carnivores or undead. A volunteer see appendix D , panthers, or other hungry beasts a ju- citizens' brigade keeps watch for approaching danger. venile allosaurus is a guaranteed crowd pleaser are set When residents of the outer wards hear the long blast of loose in the pit, then convicted criminals are dropped in at one end. Any criminals who make it alive through the TR O UBLES HOOTI NC gauntlet of carnivores to the far end of the pit can scram- There's enough happening in Port Nyanzaru that you ble up knotted ropes and win their freedom, along with won't need to rely on random encounters to keep things the adulation of the crowd. Spectators line the walls Interesting. That being said, if the players seem restless, for these spectacles-including representatives from use the random encounters in appendix B to spice things up a bit as they're gathering supplies for their expedition.


every level of Port Nyanzaru society, not just residents At any time, the party might run into Volothamp Geddarm of the Old City. Bets are placed on which criminals will see "City Denizens," page Volo's familiarity with survive, which will die, how far runners will get before Port Nyanzaru makes him a font of useful information. If a beast brings them down, and how many kills each ani- the party doesn't already have a wilderness guide, he ad- mal will rack up. vises characters to secure one before they enter the jungle. A handful of Chultans have become celebrities by sur- Volo might also suggest that characters partake in the di- viving multiple dashes through Executioner's Run. It's nosaur races see "Things to Do," page been suggested that some people continue committing If characters visit Wakanga O'tamu, he gives them the crimes solely because a conviction is the only way to get wizard's journal in his possession.


If the party has not yet tossed into the pit, and betting is always heaviest on a secured a guide by the time they meet Wakanga, he sug- repeat offender. gests that the characters arrange one through jobal. Volo can facilitate an introduction. For more information on Occasionally an animal manages to leap or scramble guides and their rates, see "Finding a Guide," page out of the pit and runs amok through the terrified crowd. Moments of such high peril provide a perfect oppor-. CHAPTER 1 t PORT 1'. They rarely meet with visitors who show up unannounced at their homes. During the day, each merchant prince has a l-in-6 chance to be at Goldenthrone, accompanied by a retinue of aides and guards. Characters must wait ld3 hours before being given an audience.


In fact, the mer- chant princes have few day-to-day responsibilities when it comes to running Port Nyanzaru, so unless a meeting is being held to discuss city business, the delay is just a tactic to underscore who's in charge. If the characters have interesting news, they're likely to obtain an audi- ence and to be given as much of the merchant's time as they need. MERC HANT PRINCE'S VILLA Each merchant prince has a private villa in the city. These residences have beautifully plastered walls adorned with bright murals, patios and arcades fes- tooned with fresh flowers, garden courtyards open to the sky, and enormous cisterns equipped with water wheels to power fountains, fans, and kinetic sculptures. None of the merchant princes is likely to meet player characters who show up unannounced at their doors unless the characters did something noteworthy such as winning a dinosaur race, stopping a rampaging carni- vore, or completing an expedition that made significant tunity for bystanders to become heroes in the city and discoveries.


The exception is Wakanga O'tamu, who earn favors from the merchant princes. welcomes any adventurers traveling in the company of Syndra Silvane. R EFUSE PIT For details of a sample villa, see "Merchant Prince's An enormous sinkhole serves as the city's garbage Villa," page Every type of refuse gets tossed here, up to and including dead bodies. It's a festering scar of garbage, 6. GRAND SOUK rancid water, and vermin. Rats, insects, and ravens The Grand Souk, or market, is one of the three beating abound. Ghouls are sometimes seen prowling through hearts of Port Nyanzaru-the others being the jewel the pit in search of fresh corpses. market and the Red Bazaar. True to its name, the Grand Although the level of refuse in the pit rises and falls, Souk is the grandest of the three. the pit never gets full. This is thanks to an unknown Traders from up and down the Sword Coast come to number of otyughs living at the bottom and eating their this market to buy timber, spices, medicines concocted fill daily.


They're content to remain in the bountiful pit, from jungle plants, dinosaur skulls and claws, iron, but they'd quickly pounce on anyone careless or unlucky tiger pelts, carved ivory, Batiri and grung handiwork, enough to slip on the greasy edge and fall in. colored feathers, tropical fruit, monkeys, plesiosaur meat, and all the other riches of Chult. Business begins MERCHANTS' WARD before the sun comes up, and dealing doesn't stop until well arter darkness edges across the city. It's a noisy, The western half of the city is called the Merchants' jostling, aroma-rich circus. Guards are numerous, but Ward because it's the site of the Grand Souk and be- less numerous than the urchins and pickpockets.


Street cause many of the merchant princes' villas are there. In performers and tabaxi minstrels add to the cacophony. general, this is the upper-class section of the city. The Colorful awnings protect the market from sun and rain majority of the city's merchants and traders actually live but also trap the heat and smells. and work in the Market Ward. Everything listed in chapter 5 of the Player's Hand- 4. Unusual This palace serves as the meeting place for the mer- items might not be available elephants aren't found in chant princes of Port Nyanzaru and is recognized as the Chult, for example , but a merchant can always be con- seat of the city's loose government.


Jt was built decades tracted who'll bring an item to order, for the right price. ago by an Amnian trader and is one of the most opulent 7. TEMPLE OF SAVRAS structures in the city, rivaled only by the grander tem- Savras is a deity of wizards, fortune tellers, diviners, ples and the merchant pri nces' villas. An honor guard of and those who unfailingly speak the truth regardless eight Chultan gladiators is always on duty, to keep away of whether listeners want to hear it. His symbol is a loiterers in the daytime and thieves in the night. monstrous eye, or a crystal ball filled with eyes. Savras's temple is one of the oldest, grandest buildings in the. The tiled roof of its great dome resembles an un- blinking eye, staring skyward. A deity devoted to revealing the truth might seem to have a weak draw in a city of merchants, but Savras was widely worshiped in Chult long before the Spellplague. In those years, Savras's clergy were valued because they could keep tabs on the activities of the inscrutable yuan-ti.


The snake people still loom large as bogeymen in the imaginations of Chultans, but nowadays the clergy of Savras series into more mundane matters: por- tents around business affairs, the outlook for newborn children, and affairs of the heart. The head priest of the temple is Grandfather Zitembe LG male Chultan human priest. When the characters meet the priest for the first time, he's in the midst of a heated conversation with three members of the Zhen- tarim NE male Tethyrian human assassins who are looking for Artus Clmber. The Zhents have come to the temple to see if Zitembe can cast a spell to aid in their search. Although the assassins offer payment in the form of a gp ruby, Zitembe senses their evil inten- tions and shoos them away. The assassins seem hesi- tant to leave without satisfaction, but the arrival of the characters changes their minds, and they depart with scowls on their faces.


The characters' timely arrival makes Zitembe predisposed to help them. If he's approached for aid or advice in tracking down the Soul monger, Zitembe's first reaction is to express offered friendly advice on how to improve their presen- disbelief that the death curse has anything to do with tation; and those who score 9 or less are greeted with Chult. If characters give a compelling argument or sad, sympathetic looks and surrounded by a crowd of make a donation to the church of at least 25 gp, Zitembe coddling devotees. agrees to "consult the guides. JEWEL MARKET city far to the south, enclosed by cliffs and crawling with The jewel market is intentionally styled as a miniature, snakes" and "a black obelisk draped in vines. Its chief busi- not peer any deeper, but he urges the characters to seek ness is buying and se!


Ung the rich supply of jewels that out this city and the obelisk. are dug out of Chult's mines, but many other rare luxury items are also traded here. This market is largely secure 8. TEMPLE OF GOND against pickpockets and thieves, thanks to the privately The boxy stone temple of Gond looms behind the hired security agents patrolling it openly guards and royal docks. It's popular among Port Nyanzaru's many undercover spies. All of them work for the merchant artisans, craftspeople, smiths, ivory carvers, and prince Zhanthi, who has a monopoly on the jewelry hydro-engineers. Where most such temples have a forge trade In Port Nyanzaru. as a centerpiece, this one features an immense fountain whose water jets shift continually to create amazing HARBOR WARD shapes. It's all done with nozzles and valves moving on cams, driven by the city's plentiful water pressure. Port Nyanzaru's harbor can accommodate ships of all sizes.


The enclosed. eastern portion of the harbor is re- 9. TEMPLE OF SUNE served for the use of the merchant princes, but the rest Isolated atop a rocky formation in the sea, the temple of the docks are available for use by any ship. of Sune is reachable only by an elevated causeway from If the characters wish to travel by sea, they can book Temple Hill or by boat. Steep steps wind up the cliff passage on the Brazen Pegasus at a cost of 10 gp per from the temple's small harbor. When seen from a dis- day for the whole party. A foot sloop built for speed, tance, the temple's roof seems to float in midair-an illu- she has a single mast flying a square mainsail plus two sion created by mirrors lining the outside walls.


Inside, triangular foresails, one aft sail, and a small topsail. All Sune's faithful and casuaJ visitors alike can partake of that canvas gives her a top speed of 10 mph under ideal public baths, receive lessons in applying makeup and conditions. styling one's hair, and learn to dress in a manner that The Brazen Pegasus is captained by Ortimay Swift suits the individual's body, profession, and the climate. and Dark CG female rock gnome bandit captain with Newcomers to the temple must make a Charisma check. darkvision out to a range of 60 feet , who is both clever Those who score 15 or higher are welcomed as brothers and calm. The first mate is Grig Ruddell N male Illus- and sisters of Sune; those who score 10 or higher are kan human veteran , a hulking man whose face is al- most hidden by a heavy beard streaked with gray. CHAPTER l I PORT NYANZA. Residents call it Na N'buso, the Great King.


The statue isn't nearly as ancient as the mythic king it portrays. It was erected just five years ago, at a time when Port Nyanzaru was flexing its new mercantile muscle, to impress on foreigners that Chult is an inde- pendent land with a glorious history. Few who see it fail to get the message. The harbormaster is a half-gold dragon named Zindar see appendix D. He's seldom in this stu rdy, airy build- ing, however; most of his time is spent dealing with the hundreds of disputes, traffic jams, and other minor prob- lems that crop up every day on a busy quayside.


Zindar finds that his imposing personal presence gets issues resolved more quickly and more to his satisfaction than any number of subordinates can accomplish. Clerks in tl1e office seldom know exactly where Zindar is at any time, but messages can be left for him; he'll leave a reply within ld6 hours. If characters present themselves as adventurers, Zin- dar offers them a quest see "Side Quests," page The ships through darkness, fog, and rain to the harbor. remainder of the crew consists of six sailors N male Various powders can be added to the fire to create thick and female bandits of various ethnicities. columns of colored smoke that can be seen from Fort Characters might assume that Ortimay's chief busi- Beluarian and from the mines along the Bay of Chult. ness is smuggling- and they'd be correct.


However, she is happy lo take adventurers wherever they need to go. FORT NYANZA RU S he knows about the dragon turtle in the Bay of Chult The fort contains a winch for raising and lowering an and expects the characters to provide the necessary immense iron chain stretched between the fort and the tribute. She also knows that pirates prowl the waters lighthouse. When the chain is raised, no ship can sail around Chult, though her ship easily outruns theirs. into or out of the harbor. The chain hasn't been raised There are no permanent shelters or cabins on the against attackers in decades, but it's used occasionally main deck of the Brazen Pegasus.


A tarp can be rigged to prevent a ship from slipping out of the harbor with across the aft portion of the deck for shade from the criminals or contraband on board. The fort also mounts tropical sun. The sailors sleep on deck when weather two ballistas that can launch heavy bolts or canisters of permits. The lower deck houses Captain Ortimay's alchemist's fire. Its garrison consists of a noble the cas- cabin and the cargo hold, which doubles as the crew's tellan , four veterans officers , and forty gu ards loyal to cooking, eating, and sleeping area in foul weather. the merchant princes. R OYAL DOCKS WAREHOUSE DISTRICT The term "royal" dates back to the age when Chult was Goods of every type being shipped into or out of Port ruled by true kings and queens instead of merchants. Nyanzaru are stored in these warehouses. Canals are Now these docks are reserved for the exclusive use of cut between the rows of warehouses, allowing ships to the merchant princes and those diplomats, dignitaries, be towed by harnessed dinosaurs directly to the desired and influential foreign merchants whom the merchant warehouse for easier loading and unloading.


A large princes want to flatter with privilege or impress with ship can easily block a canal, so good traffic manage- magnificence. ment is required; that's one of the harbormaster's re- sponsibilities. STATUE Like any warehouse district, this one is largely de- The statue at the center of the harbor represents an an- serted at night, making it a good spot for secret meet- cient Chultan king in full regalia, resplendent in a loin- ings and other mischief. cloth of leopard s kin and a headdress of feathers, shells, and tyrannosaurus teeth; draped in a cape of girallon It's easy work for dinosaurs to drag ships out of the water into the drydock so holes can be patched and barnacles scraped off. MARKET WARD The Market Ward is where most of Port Nyanzaru's regular shops are located and where most of its trades- folk, merchants, and other middle-class residents live and work. RED BAZAAR No one knows how the Red Bazaar got its name. One story is that the label comes from the huge slabs of dino- saur meat sold here and the resulting buckets of blood that stain the rain-washed gutters, and that's probably as good an explanation as any.


The residents of Port Nyanzaru shop for their daily needs at the Red Bazaar. Unlike the Grand Souk, which deals heavily in durable goods and luxury items, the Red Bazaar deals in everyday needs: locally produced meat, vegetables, tropical fruit, tej, light tropical clothing, in- sect repellent, rain catchers, and other household goods. The buyers and sellers in the Red Bazaar are predomi- nantly locals. Two noteworthy inns are located near the Red HALL OF GOLD Bazaar. The Thundering Lizard caters to a raucous This magnificent structure is a temple to Waukeen, but clientele, and a bed for the night costs 5 sp. Kaya's residents call it the Hall of Gold for its shining, golden House of Repose is much quieter, but a bed for the night roof and for Waukeen's focus on trade and wealth. costs 1 gp. Wilderness guides are known to frequent Mount Sibasa is the highest point in the city, and when both establishments, looking for work see "Finding a the sun is shining, light glinting off the temple roof can Guide," page be seen for miles out at sea.


Some city residents swear that the roof is sheathed in pure burnished gold, but it's FISH MARKET only paint. A wide stone bridge connects Mount Sibasa Seafood is a staple in Port Nyanzaru, both because to the Grand Coliseum on Yklwazi Hill. catching fish is easier and safer than hunting dinosaurs, The chief priest of Waukeen in Port Nyanzaru is and tender fish tastes better than tough reptile. The fish Sibonseni, Mother of Prosperity LN female Chultan market is a great place to buy the day's meals. Prices priest. She is one of the city's most influential residents are higher in the morning, when quality and selection after the merchant princes, and she eajoys tremendous are also better.


support from every layer of society for the temple's char- itable work and for its support of civic improvements. In GRAND COLISEUM fact, the temple is also one of the city's richest banks. This stone arena is the site of gladiatorial games usu When Mother S ibonseni travels through the streets, she ally nonlethal, but accidents happen , bloody animal rides in an elegant sedan chair accompanied by drum- combats, and spectacular circuses. The best gladiators mers, singers, dancers, and temple aides who distribute become celebrities and earn fortunes.


Statues of the fistfuls of copper coins to the poor. Needless to say, this arena's greatest champions line the tops of the Grand causes traffic jams, but the people of the city love her. Coliseum's walls, including one of the city's current merchant princes. Ekene-Afa gained fame and fortune PUBLIC BATHHOUSE as a gladiator before retiring from the arena to become a Port Nyanzaru is a very clean city thanks to the cleans- trader and politician. ing rain, and its residents are also scrupulous about Events are held on most afternoons; only special hygiene. Most would be repulsed by the thought of a day shows are held after sundown, as the coliseum depends without a bath. Dozens of small bathhouses across the on natural light.


During the week, the bill features city operate like private clubs, but the public bathhouse qualifying matches, consolation bouts, and other small is open to everyone and is run by the priesthood of Sune events. Major events, championships, and special ex- see area 9. It's both egalitarian and elegant: wealthy travaganzas are staged on holidays. A holiday show merchants and dock laborers rub elbows in the tiled might include a battle between "heroes of legend" and baths and marble-floored changing rooms. There is no "pirates" all portrayed by gladiators , a bloody match charge, but bathers are requested to leave a donation to pitting vclociraptors against tigers, or even a contest of the temple of Sune befitting their station in life.


Because mages battling captured ghouls, skeletons, or zombies. Chultans are justifiably proud of this facility, even the. Foot bridges of rope and bamboo hang above the ravine. Some of them are feet long or longer and sway a hundred feet above ground, terrifying the faint of heart. Skilled thieves have been known to drop hooks on thin lines from the bridges and "fish'' purses right off victims' belts. TEMPLE O F 1YM ORA Tymora's temple is built like a sturdy blockhouse of heavy stone. It's not an elegant structure, but residents rely on it to be a safe refuge when floodwater pours down Malar's Throat or when the alarm horns blow and there's no time to reach the safety of the city before undead swarm up the ravine. The people who live in Ma- lar's Throat don't consider themselves especially lucky, but what little luck they have, they attribute to the Lady's presence among them.


TIRYKI ANCHORAGE This district east of the city is populated by animal train- ers, river folk, explorers who need inexpensive lodging, and other rough-and-tumble sorts. Smugglers prefer the unregulated docks of the anchorage over the policed and inspected docks of the harbor, despite the shortage of dock workers and beast-powered cranes to assist in loading and unloading. poorest try to leave at least a copper piece in the giant Unlike Malar's Throat and the Old City. Tiryki An- clamshell by the entrance. Many independent masseurs chorage has no fortified temple or ancient stone ziggu- and masseuses are on hand to massage weary muscles; rats where residents can take shelter against undead these services cost 2d10 sp. or carnivores. Most people dash for Tiryki Gate when the alarm sounds and hope to get through before it's DYEWORKS locked ahead of them.


Fortunately, the animals in their Along with cleanliness. Chultans love colorful clothing. pens are more sensitive to approaching enemies than Textile weaving is not one of Chult's native industries, humans are, so few creatures are able to sneak into the because the jungle isn't suited for growing cotton or area undetected. raising sheep. However, the jungle and the sea provide everything necessary to concoct vibrant dyes in a rain- DINOSAUR P ENS bow of colors. Merchants import light, plain fabrics, Most of the beasts of burden in the city were trained out which are dyed in vibrant colors and patterns at the dye here, and they're penned up at night.


Ankylosauruses works before being sold locally or exported back to the and triceratopses are the most common in that role. Di- regions where the cloth originated. Local tailors craft nosaurs trained for street racing are also stabled here. dling skill checks, and they work with the same animals The cliff below the dye works and the sea around it day after day. are perpetually stained bright orange, blue, red, green, and yellow, depending on what colors are being dumped C ITY D ENIZENS from the vats that day. People employed at the dye works Chultans comprise two-thirds of Port Nyanzaru's popu- are easily recognized on the street because their hands lation.


The city's remaining inhabitants are foreigners, and feet are likewise brightly stained. many of whom are profiteers or adventurers seeking MALAR'S THROAT either to plunder Chu It of its riches or to help protect the city against encroaching monsters. This region outside the city walls is Port Nyanzaru's slum district. Two sheer, jungle-draped ridges flank a VOLOTHAMP " VOLO" GEDDARM deep ravine. Ramshackle buildings cling to the sides of Characters can encounter Volo anywhere in Port Nyan- the ridges, each structure seemingly built atop the lower zaru.


For more information on him, see appendix D. one's roof. During heavy rain, runoff pours down the The legendary world traveler is in Port Nyanzaru to ravine, through Ubtao'sJaws the large gate in the city deliver signed copies of his new book, Volo'. s Guide to wall facing Malar's Throat , and down the paved streets Monsters, to the merchant princes some of whom he. Characters are most likely to encounter Volo in one of the city's inns or taverns, or in a merchant prince's villa. Volo is a font of information, but not everything he says is true, despite his hearty avowals of accuracy. He won't venture outside Port Nyanzaru under any cir- cumstances. If the characters buy a copy of Vol o's book 50 gp for a durable hardcover edition , they can put it to use. Do not impart game statistics, since such information would not be available in-world. If this reference is unavailable, use the information in appendixD.


MERCHANT PRINCES Seven merchant princes rule Port Nyanzaru, each one with an equal vote in matters of state. All are Chul- tan. Their single qualification is that they're the seven richest people in the city. Their seat of governance is Goldenthrone, an old, regal Amnian palace overlooking the bay. A merchant prince who retires can yield his or her position to a family member or someone else of im- mense wealth agreed on by the majority. The merchant princes surround themselves with loyal family and underlings, but they also employ foreign mer- cenaries both as city guards and as personal guards. Most of these mercenaries are Zhen ts, and where one MAGIC SHIELDS AND WEA PO N S FOR SALE finds the Zhentarim, one can also find Harper spies. Item Ekene-Afa's Price The merchant princes have specific monopolies on all merchandise sold in the city. lFAN T A LR0 A Deals in beasts and beast training EKENE-AFA Ifan Talro'a NE male Chultan human n oble is a greedy, Deals in weapons, shields, traveling gear, rain catchers, conniving man supported by influential and dangerous saddles, wagons, and canoes friends among the Zhentarim.


He is jealous ofWakanga Ekene-Afa LG female Chultan human gladiator won O'tamu's magical power and Ekene-Afa's reputation numerous gladiatorial contests in Port Nyanzaru's from the arena. Talro'a sells animals that can be trained arena before she invested her winnings into financing as mounts or pets, including dinosaurs and flying mon- her first trade deals. She is a legend among the common keys. The yuan-ti of Omu secretly pay Talro'a to warn rabble who grew up watching her battles. Her husband, them if treasure hunters are headed south into the deep Kura, is a painter, and they have twin teenage sons jungle. He uses flying snakes as messengers. Talro'a named Soshen and Tiryk. Soshen is a city guard, and doesn't know for certain that the messages go to yuan-ti, Tiryk is a popular dinosaur racer. Both were named af- but he strongly suspects it. ter Chultan rivers.


Han bas no family and no close relationships. He is Ekene-Afa sells nonmagical weapons and shields of naturally distrustful of everyone.



Username or Email Address. Remember Me. Register Now - Lost Password? Free download Tomb of Annihilation PDF In This Website. No Catch, No Cost, No Fees. Tomb of Annihilation for free to Your Smartphone And Other Device.. Rate this PDFs post Tomb of Annihilation eBook PDF Free Download. Syndra Silvane, a retired adventurer and merchant, is withering away due to an affliction caused by an ungodly necromantic device called the Soulmonger. Szass Tam, the most powerful lich among the Red Wizards of Thay, has sent operatives to Chult to steal it or destroy it. Valindra Shadowmantle is leading the Thayan expedition, and Ras Nsi, a mythic, villainous figure among Chultans, is also lurking in the heart of Chult. Ras Nsi withdrew to the city of Omu and forged an alliance with the yuan-ti, becoming a yuan-ti malison and becoming their leader. With the trickster gods of Omu on their side, the heroes have a fighting chance. The Tomb of Annihilation revolves around the Deathcurse and Soulmonger artifact.


The Deathcurse plot revolves around the diegesis of Syndra Silvain, a moneyed precursory adventurer oppressed with the Death curse, and Tomb of Annihilation. Will Doyle is a freelance game designer. The adventurers are teleported to Port Nyanzaru and embark on an expedition into the wilds of Chult, eventually finding the ruined city of Omu. Not far from the yuan-ti temple is the entrance to the Tomb of the Nine Gods, which is riddled with puzzles, traps, monsters, and magical wards. Tomb of Annihilation is a Dungeons and Dragons campaign set in the Forgotten Realms, where the Deathcurse has made it impossible for the dearly departed to be revived. The narrative of the campaign begins with the group being hired by Syndra Silvane, a wealthy former adventurer, to track the Soulmonger to the ancient jungles of Chult.


Tomb of Annihilation follows a classic quest structure, with the party having an objective, a deadline, and a sprawling expanse of dangerous wilderness. Sidequests provide interesting exposition about Chult and its history, and each landmark, ruin and cavern adds a lot of texture to the campaign. Tomb of Annihilation offers a few standout mechanics that make it unique, such as two new character backgrounds, a creature appendix, navigation checks, and a handout-heavy campaign that focuses on puzzle-solving and critical thinking. The soul of any humanoid that dies while the death curse is active is trapped inside the Soulmonger until it is consumed by the atropal or destroyed. To determine the status of a trapped soul, one must secretly roll a d20 at dawn on any given day. The atropal must devour thousands or millions of souls to become a god, and the apotheosis could take months or years.


The adventure is on a timer, and everyone who has ever been raised from the dead has had their soul reclaimed and is wasting away. It emphasizes resource management, spells used sparingly, and traps approached cautiously. Players are subject to the same death curse as NPCs, but the book includes measures to tone down or ramp up the punitive nature of the campaign to suit the tastes of the play group. It reminds DMs that the game is not a competition, but a collaboration of equals. The module succeeds in its worldbuilding, with Tyrannosaurus zombies, goblins, merchant princes, and for-hire guides. Want to share a PDF File? This Tomb of Annihilation PDF Free Download was either uploaded by our users Pdf Plus or it must be readily available on various places on public domains and in fair use format.


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Batiri warriors wear oversized wooden war masks into combat. Trial of the Hexagon session, but she doesn't share this with the cha :acters. Acererak travels the planes in search of artifacts. The fish Sibonseni, Mother of Prosperity LN female Chultan market is a great place to buy the day's meals.



As a reward, Rokah offers for his crime and seeks an audience with Kwayothe, to cover the cost of a charter of exploration 50 gpthe merchant prince who controls the legal sale of which the characters will almost certainly need if they fruit, tomb of annihilation pdf free download. every kind, but most of her inventory consists of flint Buying Beasts. In his collection, Wakanga has a colorful flying snakes swoop and glide through the tattered, water-damaged explorer's journal that was spacious hallways. Because mages battling captured ghouls, skeletons, or zombies. Eric Leroux1 Damon Liddell, Michael Liebhart, Gray Uhou, Cindy Liu, Jessie Livingston, Matt Uvlngston, Tom Lommol, Michael tomb of annihilation pdf free download, Jonathan Longstaff, Jason Lopz. After exploring the city chapter 1they embark on an expedition into the wilds of Chult chapter 2eventually finding the ruined city of Omu chapter 3.

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